TITLE: Afternoon mechanic

NAME: Jan Ainali
COUNTRY: Sweden

EMAIL: jan.ainali@telia.com
WEBPAGE: 

TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: mechanic.jpg
RENDERER USED: 
    3Dstudio Max 5.1


TOOLS USED: 
    3Dstudio Max 5.1, Rhino 2.0

RENDER TIME: 
    approx 17 min


HARDWARE USED: 
    Dual PIII 800 MHz, 1 GB RAM, SCSI HD, Elsa Gloria 2 for the MAX
work. Dual PIII 400 MHz, 1 GB RAM, SCSI HD, ATI Fire GL1 for the Rhino work.


IMAGE DESCRIPTION: 
    The car and the house are models bought from Infografica. The
grass and the tree making the shadows were downloaded from 3DCafe. The man and
the tools were modeled in Rhino 2.0 then imported to MAX where they were
textured. The monkeywrench are highly detalied (more than the image shows) and
were reversed engeineered from one in my own toolbox. This I made to learn
Rhino better. The hammer is made form several extrusions and mirroring and the
handle is a loft. The screwdrivers handle is a revolve, the rest is firsta
cylindre and at the end a straight sections loft. The man were made with help
of a photo of friend who posed in two views for me. These I used as viewport
backgrounds in Rhino, helping me to outline him.  Then i used the cross section
tool so i could sweep something. I chose two of the outlines (I got four from
the photo, two from each view) and used 2 rail sweep with my cross sections
ending up with the first leg. The same procedure was used for the next. For the
shoes, I simply took my own boot of and put on the table in front of me for a
rough guide of the contours. I started with the line between the sole and upper
part of the shoe. Imade the outline in the topview, then I made another line in
the right view following the heigt of it. Usig the curve from 2 views tool I
got a nice startpoint for my shoe. Ithen extruded it in parts downwards to get
my sole, then booleaned out the pattern with simple boxes. The upper part I
made with four outlines that i lofted to get my shoe. The rust texture on the
handle on the toolbox were downloaded from NewTek. The whole scene was
assembled in MAX.
After everything was modeled, I assembled it in MAX and set up the lighting. One
Daylight system is used. Rendered with Radiosity. to get the rigtht angle for
the view I made a hundred frame animation saving stills to jpeg over night and
chose one with a good angle afterwards. I use this method a lot since I have no
time rendering during the days....

