TITLE: Now in Technicolor!
NAME: Kees-Jan Backhuys
COUNTRY: The Netherlands
EMAIL: kjb@wanadoo.nl
WEBPAGE: not yet
TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: technico.jpg
ZIPFILE: technico.zip
RENDERER USED: 
    MegaPov 1.0

TOOLS USED: 
    Poser 4, 3DWinV v4.7, PaintShop PRO v5.00

RENDER TIME: 
    7 hours 1 minutes 50.0 seconds (25310 seconds) see statistics
added in archive 

HARDWARE USED: 
    DELL Dimension XPS D333 = Pentium 333MHz



IMAGE DESCRIPTION: 


In olden times, the world as our ancestors knew it was in black-and-white. Then
came Technicolor!

Nowadays there is a tendency to artificially color in old black-and-white
movies. So I thought this
could be a nice idea for the old technology-topic: A picture from the days when
raytracing was still
in black-and-white, partially colored in 'by hand'.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


It started out as an experiment with the displacement warp option in the
fabulous new MegaPov 1.0. You
can create stunning patterns with it, one of which ('onion' displaced by
'quilted') I used in this 
drawing. See the sourcefile as to how I did it. With different wavetypes this
pattern gives different 
outputs. I have added a special ini-sourcefile to run all 7 of them. I chose #4
for this picture.

I used some of the dozen or so self-made macros I created for my
PovRay-paintings. The paint can, the 
snail, my KJB-logo and the credits-logo are all made this way. I hope to show
you more of them in the 
future.

The biggest technical obstacle was the spotlight. The trick only works when it
is defined inside-out
(i.e. with a radius that is bigger than the falloff.) Futhermore I wanted
stripes in the light-cone.
This can be done with blocking objects, but with high anti-aliasing these are
blurred out, and this 
killed the effect. Therefore I had to use a medium pattern that was streched out
in parallel direction 
with the spotlight.

The girl in the spotlight is a standard poser figure, imported into PovRay with
3DWinV v 4.7, a free
download at http://www.stmuc.com/thbaier/ - PovRay colors manually adapted in
the textures include-file.

The output image was converted to JPEG with PaintShop PRO 5.00

***> no modellers were used in the creation of this picture <***


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These are the files in the archive TECHNICOLOR.ZIP:

TECHNICOLOR.POV - The original source I used - just to show how the image was
made.
           IT DOESN'T RUN because the add-ons (the macros and the meshes) are
not included.

THEPATTERNS.POV - A working source with all the extra's added out. Run
THEPATTERNS.INI to see 
                  the 7 patterns.

THEPATTERNS.INI - Should be run if you want to see all 7 patterns that are
generated with different
           wavetypes. (Of course you need MegaPov 1.0! - go to
http://megapov.inetart.net/)

STATISTICS.TXT  - The render statistics.



