TITLE: Routine Of Life
NAME: Ivan Potapenko
COUNTRY: Norway
EMAIL: ipotapenko@hotmail.com
WEBPAGE: None yet
TOPIC: Surrealism
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: routine.jpg
RENDERER USED: 
    POV Ray 3.5

TOOLS USED: 
    KPovModeler, The GIMP

RENDER TIME: 
    2h 45min

HARDWARE USED: 
    AMD Athlon 1,4GHz
 

IMAGE DESCRIPTION: 

 
This picture (as the title indicates) is about our everyday life, the routine 
that we are used to. It displays the things that we do and the things that we 
don't, the things that we dream of and the reality. It shows our intelligence 
(or lack of it). It shows the mind of a grown up person, who has already found 
his path and now lives a quiet, predetermined life (he knows what will happen 
with him in the future, how he will act and what he will do): everything is 
quiet, warm colors, blue sky, enigmatic reflections on the floor from the glass

above.
But though we are used to these things, we can still we can find really
many different sides of life (the reflections on the walls; each and every of 
these reflections is not like the other), that we can experience and enjoy.
The message of this image is: "Try as much as you can in your life - you won't
get
alive from it anyway".



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


This time I used many textures included with the distribution of POV Ray. I
wasn't aware
that povray included portofolio until some days ago, when I found it in the 
examples. It helped me a lot with choosing the right textures for my objects. (I

better take a look at all examples in the next few days, may be I'll find more 
interesting stuff).
Anyway, back to my image. I used included textures, except
the wine bottle label and the smoke. Both of them were created with the GIMP.  
The room has a simple checker pattern as pigment, quilted normal map and 
reflection.
The window through the roof is a glass textured box with some
bumps. Outside that window I placed a light_source and switched on photon 
mapping.
Bottle is a sor + some csg structures (6 toruses). The glass with the
dirty water and the plate are lathes.
Other objects are also csg-s: the match, the architecture on the left wall,
ladder, hook etc.

