TITLE: The Sewing Machine
NAME: Marjorie Graterol
COUNTRY: USA
EMAIL: emediez@emediez.com
WEBPAGE: http://www.emediez.com
TOPIC: Great Inventions
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: mg_sew.jpg
RENDERER USED: 
    Carrara Studio 3.0.5

TOOLS USED: 
    Wings 3D (modeler)
                Spline, Vertex and Metaball modelers -Carrara-
         Corel Draw (spline paths)  
         Corel Photopaint (maps, and signature)
                

RENDER TIME: 
    2h 23min

HARDWARE USED: 
    Intel Pentium 4 2.40GHz 785RAM

         


IMAGE DESCRIPTION: 

                The image depicts a sewing machine between 1870 and early
1900's. Even though the sewing machine was created way before this period, this
is the time span in which its functionality was widely known. This context is
also the reason for the designs, palette, furniture and even the light tones,
coming from kerosene lamps.
         I tried to keep all the characteristics that came up from this
research. A description of the search process, all links found, as well as what
steps were prompted and followed are at http://www.emediez.com/ 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

                1) The machine pedal -not seen in the final render-, modeled in
Wings3D, then the machine furniture (CS3), and then the machine body in Wings3D
and converted to the vertex modeler to use the UVMapper. Maps applied to the
body machine were done in Corel, using border symbols against a black
background.
         2) The room, to have an idea of the space to deal with. The window
treatment, in the spline modeler, converted to the vertex modeler and
subdivided.
         3)The sewingstand and curvy table, both based in antiques depicted on a
museum website, were modeled in both Wings3D and vertex modeler. The cupboard
was modeled in Wings. All models were textured with procedural shaders and map
shaders.
         The chair is an approximation to a victorian style. It was modeled with
spline paths and then cenverted and textured. The floor is also based in the
tile style used for that time, mapping an image made in CorelDraw. 
         4) Decorative objects -magazines, magazine box, framed pictures, plates
and the such, are modeled and mapped in CS3. 
         Glasses, Scissors, french curves, teapot, cups, and chandelier
(modified) come from Carrara objects.
         5) The house nextdoor (CS3 with just single colors and a light inside)
and the lamp post outside were set to contrast against the backdrop, a black
plane 
         5) Rendered in CS3, with full raytracing, and no GI. 

Scene file is roughly 35 Megs, it is not included. 
         
  
         

