TITLE: Daily Masterpieces
NAME: Enrique Sahagun Alonso
COUNTRY: Spain
EMAIL: enrique.sahagun@uam.es
WEBPAGE: www.robertoullan.tk
TOPIC: Museum
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: daily.jpg
RENDERER USED: 
    PovRay 3.5

TOOLS USED: 
    Moray 3.3 for modelling and Corel Draw and Gimp for correcting
brightness and text   

RENDER TIME: 
    52 min
   

HARDWARE USED: 

 Pentium III 1.1GHz 256RAM


IMAGE DESCRIPTION: 


   Thanks to the effort of some people, today people think that art is something

difficult to understand, something strange which is only apreciated by a few
millionaires.
   Art shouldn_t be something dificult to understand or boring to discover. 
Art should be near of everybody because it is funny, beautiful and make us feel
nice emotions.
So let_s make our own art and let_s take it to the streets out of the museums
and auction houses. 
In my opinion that_s what we do here, in this competition.
We take our "little art" to the net, the biggest street. 



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


   The base of this image is the same as in my other images, CGS, simple
textures and radiosity.
This time I have use several gif images. All are mine.
        - An image called Look behind.
        - The image of the girl was drawn with a pencil
        - The image of the big hand was a photograph of my own hand.
        - The image of the field was rendered with pov-ray
        - And finally, the yellow flowers in the window are a gif file aswell
 
I wanted to use famous artists images (Velazquez, Leonardo da Vinci, Botichelli)
which are much
better than mine and fit better with this topic round. 
But people from museums did not agree with the idea of giving me for free these
images. 
So thanks to all of them ;-P

   The ilumination of this image is a bit strange. There is a bit of direct
light but the rest is radiosity. 
I have used a very strong intensity of radiosity.
   And finally there is something I have done for the first time. I have always
used a strong antialias. 
This time I have used a weak antialias because I wanted objets to show the
defects created by normals. 
This defects dissapear when the antialias is high.

