TITLE: My Texture Museum
NAME: Dominique Rossi
COUNTRY: France
EMAIL: dom.rossi@wanadoo.fr
WEBPAGE: No web page
TOPIC: Museum - december 2004
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: museum5.jpg
ZIPFILE: museum5.zip
RENDERER USED: 
    povray 3.6 

TOOLS USED: 
    No tools
Thanks to the creator of venus.inc


RENDER TIME: 
    4 hours

HARDWARE USED: 
    PC 1 GHZ


IMAGE DESCRIPTION: 

-----------------   
Museum is for me a large - infinite - building with high walls and labyrinthic
corridors. The atmosphere 
generated by these complex perspectives is really the most important for me,
more than the objects 
themselves. So, I spent many time in conceiving and building the walls,
ceilings, and perspectives issues.
I choose a camera position and rotation that reveal 3 main directions - X, Y and
Z.
The perspective is completed with additional corridors and overview to others
circular halls.

Le th_me "mus_e " evoque pour moi une immense - infinie - construction avec de
hauts murs et des couloirs
labyrinthiques. L'ambiance g_n_r_e par des perspectives complexes est pour moi
l'aspect le plus important 
de ces espaces, plus que l'importance des objets expos_s. Ainsi , j'ai consacr_
un maximum d'effort sur
l'architecture en choisissant un point de vue avec 3 points de fuite pricipaux
.
Des couloirs additionnels ( _ 45_) et des apper_us sur d'autres halls circulaire
compl_tent l'ambiance.




DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

------------------------------------------
I just use geometrical shapes combinated with basic CSG operators.
The global effect of complex structure is obtained by the multiplication of
basic 
objects with multiple loops in the museum.pov file. I prefered this technic 
because it's easier to make global adjustments with parametrics value. I think
I'd have 
more difficulties with an object generator.

The tricks used in this pictures are :
- A surround mirror to make the scene deepest with few objects
- A rotation of camera to create 3 axis perspective.
- Use of random function and macros to generate variants of objects (pictures on
the walls, 
sphere textures).                    
- A file wich contains names of pictures files. You can add file names in this
file to increase the variety 
of wall images.








