TITLE: The Museum of Old Robots
NAME: Sean Johnson
COUNTRY: United States
EMAIL: Salty@fuse.net
WEBPAGE: www.graphtallica.net
TOPIC: Museum
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: oldrobot.jpg
RENDERER USED: 
    Povray 3.5

TOOLS USED: 
    Rhinoceros 3d, Photoshop, Moray 3.5

RENDER TIME: 
    13+ Hours

HARDWARE USED: 
    P4 2.8 Ghz, 1 GB RAM

IMAGE DESCRIPTION: 

I'm sure one day there will be a museum full
of history's most influential robots as there
are those today that have sculptures of influential
people.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

I've had this futuristic robot model sitting around on my hard drive collecting
dust, and thought it could finally be put to use - so I designed a museum
around it.
 
 Modeling 

The futuristic robot, tank-track robot, flower pot, and museum architecture were
all created in Rhinoceros 3d using basic modeling techniques. These models were
then exporting using the handy Moray UDO export.
 
Once in Moray, I placed the individual robots in the museum and did some
additional modeling work. The plant leaves were created out of bezier patches
with an image map placed on them. The blocky robot down the hallway and the one
on the second floor are made of superellipsoids.

 Texturing  

The plant leaf and robot blueprint textures were created
in Photoshop. All other textures are procedural and were created in 
Moray using the texture editor. Most are layered with some type of normal.

 Lighting 

The light passing through the large windows is a pink-colored area light. A
large white box with full ambient was placed outside to the left of the scene
to add additional brightness to help light the window frames. The 2nd floor is
lit with another window that has an ambient box and a small blue area light
outside. I lit the robot in the foreground with an area spotlight, using a lua
script that utilizes the Fullmoon Plugin available for Moray. And of course,
those ambient boxes mean nothing without some radiosity. I wasn_t able to get
the results I wanted, even at a 1600 sample count, but it still turned out well
enough. Please note, that this may show up a little dark or not as I intended,
as I_m using a very, very bright LCD screen. I_m able to see detail all the way
to the back of the scene, where as some of it may be too dark on a CRT.


