TITLE: Museum
NAME: Johan Bremer
COUNTRY: The Netherlands
EMAIL: J.A.Bremer@student.tudelft.nl
WEBPAGE: http://www.zenial.nl/irtc, http://graphics.tudelft.nl/~johan/museum/
TOPIC: Museum
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: zenmuseu.jpg
ZIPFILE: zenmuseu.zip
RENDERER USED: 
    Animation RayTracer 0.1

TOOLS USED: 
    Microsoft Visual C++

RENDER TIME: 
    1 hour 32 minutes 22 seconds

HARDWARE USED: 
    Pentium III 600 Mhz

IMAGE DESCRIPTION: 


I thought I'd try competing in the IRTC again. Current theme is 'museum'. I
couldn't come up with
something witty so I'll just try and make some sort of standard museum.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


I used my self-written raytracing program ART (Animation RayTracer) for this
image. It's not a very
advanced program yet, but I'm working on it :)
The room consists of basic cube and cylinder objects lit by three light
sources.
The windows and pillars were made by subtracting standard objects from other
objects, something I
programmed especially for this image. It doesn't work perfectly yet but it's
good enough for this
image.
The walls have a fine noise texture and the floor has a marble texture, both
based on Ken Perlin's
noise formula. ( http://mrl.nyu.edu/~perlin )

The statue, curtain and rug are all made with a special technique called
'hypertextures', something
I'm working on for my graduation project. It's a very interesting technique,
also made by
Ken Perlin.
http://mrl.nyu.edu/~perlin/doc/hypertexture
http://www.noisemachine.com
Basically the technique enables you to use procedural volume modelling for
defining complex
objects. These objects must be visualized using volume rendering, so to show
them in a raytracing
program it must use ray marching in the areas where the hypertexture objects are
defined.

The museum is still way too empty for my taste, but sadly I didn't have more
time.

