TITLE: Over, Down, In
NAME: Tekno Frannansa
COUNTRY: USA
EMAIL: tek@evilsuperbrain.com
WEBPAGE: http://evilsuperbrain.com
TOPIC: Minimalism
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: over_in.jpg
ZIPFILE: over_in.zip
RENDERER USED: 


        POV-Ray 3.6.1
        

TOOLS USED: 


        povray editor
        Irfanview (to resize & convert to jpg)
        

RENDER TIME: 


        17m 08s at 2048x1536


HARDWARE USED: 


        Athlon XP 3200+ 2.22GHz 1GB RAM


IMAGE DESCRIPTION: 


This came to me one day at work. I'm not sure exactly what sparked the idea at
that precise moment, but it's loosely inspired by my love of cars and driving,
and architecture too.

It's my attempt at proper minimalism, taking advantage of the ray-traced medium
to make something too perfect to really be built.

Anyway I refuse to describe the meaning of this image in any more specific
terms, since I think that defeats the point, but I will just say the title of
the image comes from the sense of motion and depth I was trying to convey.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Well, there's a plane and 4 boxes... wow.

But seriously, the lighting's the clever bit here:
There's no light sources, just a sky which is a gradient from orange on the left
to blue on the right, both colours are so bright that they just appear white in
the background.
The scene's illuminated with very high quality radiosity (I didn't want any
artefacts), and I've got a very small amount of noise on the normals of the
objects which removes the last few radiosity artefacts and adds a very subtle
texture to the scene.

The objects have a low diffuse value, to control interreflection (bounced light)
and also to compensate for the incredibly bright sky. Under conventional
lighting all the objects would appear grey, their colours and brightness come
solely from the illumination from the sky.

Other than that, it was just a matter of placing the blocks carefully. The
precise arrangement of the blocks within the image has been carefully tuned,
though I don't want to bore you with the details.

One final note, I rendered the image at twice the resolution you see here then
resized in Irfanview, because povray's built-in anti-aliasing supports only one
way of reconstructing the image from the super-samples which I find a bit
restrictive (there is no "right way" to anti-alias).

