TITLE: The Chase
NAME: Sarvesh N
COUNTRY: India
EMAIL: sarveshn@yahoo.com
TOPIC: Speed
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: finalren.jpg
ZIPFILE: finalren.zip
RENDERER USED: 
    Blender Internal

TOOLS USED: 
    Blender 2.37a,Blender 2.40,Fibre

RENDER TIME: 
    Approx 1 hour

HARDWARE USED: 
    Pentium 4


IMAGE DESCRIPTION: 
    In the battle of life the one with higher speed wins!.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Panther:Nurbs model.The legs , the head, the body were modelled as seperate
              skinned NURBS model in blender using the skinning option.I used a
reference
               image from Google images.Panther was vertex painted using
Blenders vertex paint
 Deer :Deer was modelled from a cube by simply extruding a cube.No reference
image was used.
            Deer was not rigged.The leg sub mesh was simply rotated in the
desired shape
           Deer was vertex painted using blender's vertex paint
Rocks :Simple proportional deformation of a UV sphere double textured and bump
mapped 
              with cloud texture
Grass:Generated using RipSting's Fibre Python script.
Pond:Fluid mesh generated and borrowed from Blender 2.40
Sky:Simple sky texture
Birds:Plane modelled in desired shape
Mushrooms: Proportional editted sphere with Voronoi texture on top.
Lighting:Ambient occlusion was used along with 3 spotlights in 3 point lighting
manner.
              This was the reason for the large render time in Blender
internal.
Motion Blur:Blender's internal motion blur.

I could have improved this image a lot but I was tired modelling around the same
concept.
Anyway all the best to eveyone!.




           



