TITLE: Going flat out
NAME: Brett Dickson
COUNTRY: Australia & New Zealand
EMAIL: brett.dickson@gmail.com
TOPIC: Speed
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: flatout.jpg
RENDERER USED: 
    POV-ray 3.6

TOOLS USED: 
    Fractint for Windows
            The GIMP

RENDER TIME: 
    16 hours 6 minutes 6 seconds

HARDWARE USED: 
    HP/Compaq nx9010 laptop (3.06 GHz Pentium 4)

IMAGE DESCRIPTION: 

A classic racing car speeds across a dry lake bed.  The car hits an almost
imperceptible bump on the lake bed that causes the car to momentarily jump.  

This image is inspired by photos of a Bugatti Type 35 going over the bump in the
backed oval at Brooklands.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

When the exception of the hills in the distance (which are constructed from a
height field using a plasma cloud created by Fractint as source) everything in
the scene is created using CSG objects in POV-ray.  As most of the scene is
very simple in its construction, only those parts worthy of note will be
mentioned below.

Information for the basic dimensions of the car and the details of the car came
from photos available online and a trip to the Powerhouse museum in Sydney (who
have a Bugatti Type 37 on display).  In the final scene the car can be said to
only have a passing remembrance to a Bugatti, with many alternations make for
stylistic reasons.

The body of the car is constructed from a single blob object.  A test frame was
used in POV-ray to help ensure the dimensions of the body were within
tolerance.  The number that appears on the radiator was created by applying
difference and intersection to the radiator template then applying a different
texture to each resulting sub-component of the radiator.

A sense of motion is introduced to the image though the use of offset camera
angles, the stretched ground plane (created with a bozo pattern), the use of
semi-transparent discs inside each wheel to represent spokes, and the clouds of
dust.  

