TITLE: What a moment
NAME: Enrique Sahagun Alonso
COUNTRY: Spain
EMAIL: enrique.sahagun@uam.es
WEBPAGE: www.robertoullan.tk
TOPIC: Speed
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: what4.jpg
RENDERER USED: 
    PovRay 3.6

TOOLS USED: 
    Moray 3.3, Corel Draw and Gimp (for brightness/contrast correction),
Wings  

RENDER TIME: 
    6 minutes for parsing and 24h for rendering
   

HARDWARE USED: 


Pentium III 1.1GHz  256M RAM


IMAGE DESCRIPTION: 


It is never a good moment to dye. But it is worse if you dye for something as
stupid as a car
accident, because you wanted to arrive sonner for instance to your holidays
resting place.
In Spain every year a lot of people dye or go paralytic because of driving too
fast, too drunk
or both. Speed is dangerous unless you control the situation. Can you afford
it?

I wanted this image to be the mixture of something beautiful (as nature is) and
something 
horrible (as death actually is). That is why I have tried to put the car
accident in a 
very beautiful scene.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


This image is not very complex. What actually is complex is each one of the
objects that appear
in it (-P.

- SKY: I have found that to make a good sky it is necessary to link the colour
of the sky with 
the intensity and color of light. 
Piqueres, the master, has a program that makes it automatically. I don't use it
but 
somehow (by chance) I think I have reached a good result. For the clouds I have
used a simple trick.
I have always done clouds as a texture in a sphere inside a bigger sphere (the
sky sphere).
But the curvature of the whole clouds structure was not reallistic. So this time
I put the 
clouds in a cylinder. That and a slight gradient in size for clouds and that is
all.

- CAR, MIRROR, ALL PARTS OF THE WHEELS, THE WALL, THE ROAD SIGN, THE TEDDY BEAR,
BIRDS AND
GRASS: They all have been made with wings and Moray. 

- CEREAL PLANTS: Have been modelled with Moray and cereals plants and grass have
been repeated with the 
standard algorithm of povray (DO WHILE and RAND).

- TREES: I wanted to try PovTree for this image, but I had no time so they have
been made with 
MakeTree. They are quite good if you use enough vertex. Textures have been
modified by me.

